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<h2>Ethan Winters Remake Peasant Variant brings grounded Ethan to Bonelab</h2>
Ethan Winters Remake Peasant Varient for Bonelab, created by Rett64bit, ports Resident Evil’s protagonist into Bonelab as a realistic avatar for campaign and survival play. The mod maps a high-fidelity 3D Ethan Winters model to VR body and hand tracking while enforcing human-scale physics through a Peasant stat configuration. Key elements include Marrow SDK integration, optimized textures, and custom rigging, making it suited to Bonelab players who want authentic, survival-focused VR roleplay.
The mod places a high-fidelity Ethan Winters model into Bonelab, aiming for a grounded, human-scale presence rather than superhuman abilities. It pairs an enhanced geometry and texture set with a deliberately balanced "Peasant" stat block that reflects standard human strength, speed, and weight, which suits players seeking a survival-oriented or campaign-style experience inside Bonelab’s environments.
The model integrates with the Marrow SDK and uses custom rigging optimized for accurate VR body and hand tracking, which produces physics-driven movement rather than pre-scripted animation sequences. Optimized textures and materials are included to help maintain performance during VR sessions, and the rigging prioritizes predictable physics interactions for contact, object handling, and collisions.
This release targets the Windows PCVR build of Bonelab and requires Windows 11 or higher plus a compatible VR headset, so it is not verified for standalone Quest installs. Installation follows the mod.io workflow: extract the downloaded folder into the Mods directory under LocalLow/Stress Level Zero/BONELAB/Mods. That manual step and platform requirement shape who can use the avatar immediately.
The mod is a clear match for Bonelab players who want to inhabit a realistically scaled Ethan Winters and prefer physics-driven survival encounters over powered, arcade-style avatars. Players seeking cinematic animations or broad headset compatibility may find it limiting. In short, it suits those after authentic, human-scale VR roleplay rather than spectacle.
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