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Icon of program: 遗忘之海

遗忘之海 for iPhone

<h2>Puppet-style Ocean RPG Blends Sailing, Tactics, and Memory</h2>

  • Free
  • 4.1
  • V 1.0.6

<h2>Puppet-style Ocean RPG Blends Sailing, Tactics, and Memory</h2>

遗忘之海, developed by Hangzhou NetEase Leihuo Technology Co. Ltd., is an open-world ocean adventure RPG that casts the player as an amnesiac puppet captain searching for lost identities. The game pairs naval exploration with customizable warships and turn-based team battles across cyclical voyages. Its puppet aesthetic, dynamic weather, and hundreds of voiced partners appeal to players who value narrative atmosphere and deep team management in a sailing setting.

What kind of game is the game and how does its loop work?

The game combines open-world ocean exploration with tactical, turn-based team combat centered on memory recovery. Players captain a puppet avatar through the developer's so-called Mobius loop, a roguelike voyage cycle that resets weekly and grants randomized rewards. Core activities include exploration, ship upgrades, and team assembly from a roster of over 300 partners. These elements create a loop that mixes expedition risk with planned team composition:

  • Set sail and explore biomes
  • Engage naval and tactical battles
  • Return, upgrade, and repeat the loop

How do social systems and city life affect play?

Autopia functions as a social hub where city management, NPC relationships, and casual mini-games alter progression and daily goals. The game offers over 300 fully voiced NPCs with branching storylines, and players can manage a fleet and participate in lifestyle activities like mahjong and chicken catching. An integrated AI assistant called Ask Mouse helps navigate the game's many systems, explicitly designed to reduce friction when facing layered mechanics.

What does the game look and sound like?

The visual design leans into a distinctive puppet-style aesthetic that blends American comic art with graffiti and glitch motifs, giving characters a wooden-doll appearance tied to the memory theme. Ocean physics and dynamic weather are presented with high fidelity and they noticeably affect sailing and combat conditions. Early feedback highlights the soundtrack as a strong point, making the audio an active part of atmospheric exploration rather than mere background music.

Is it hard to get started and what drives replayability?

Onboarding requires time because players must learn ship modularization, partner synergies, and the weekly Mobius resets. Early user comments note the complexity of multi-layered systems and the challenging gacha-style mechanics for acquiring characters, which raises the initial barrier. Replayability stems from randomized voyage rewards, branching NPC stories, and the scale of content that rewards long-term investment and experimentation.

In summary, the game rewards patient, narrative-focused players.

The game is a richly textured choice for players who enjoy atmospheric exploration and deliberate team management. It rewards curiosity and patience, but its layered systems and character-acquisition mechanics demand a substantial time commitment. Best for players seeking depth and narrative resonance rather than quick sessions; less suited to those who prefer immediately accessible, low-commitment gameplay.

  • Pros

    • Distinctive puppet-style art blending comic, graffiti, and glitch motifs
    • High-fidelity ocean physics and dynamic weather affecting sailing
    • Extensive partner roster with over 300 voiced NPCs and branching stories
    • Mobius loop roguelike voyages with weekly randomized rewards
  • Cons

    • Complex, multi-layered systems noted by early players
    • Character acquisition uses challenging gacha-style mechanics
    • Content scale demands significant time investment to master
Icon of program: 遗忘之海

遗忘之海 for iPhone

  • Free
  • 4.1
  • V 1.0.6
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