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We Were Here for Nintendo Switch

<h2>We Were Here review: voice-driven two-player puzzle on Switch</h2>

  • Paid
  • 1.8
    (4)
  • V 0

<h2>We Were Here review: voice-driven two-player puzzle on Switch</h2>

We Were Here from Total Mayhem Games is a two-player cooperative puzzle-adventure that strands partners in a frozen castle. Players describe separate viewpoints over voice to solve environmental puzzles, share clues, and navigate hazards in first-person, relying on communication rather than shared visuals to progress. The design highlights role-based puzzles, atmospheric exploration, and precise voice coordination via an in-game communication system that constrains who speaks and when. Best suited for escape-room fans and cooperative partners who enjoy descriptive problem solving and trust-based teamwork.

The game emphasizes split roles and descriptive teamwork

In this game the player pair occupies distinct roles called the Librarian and the Explorer inside Castle Rock. One consults maps and notes while the other navigates chambers, so information flow matters. The title disallows solo sessions and it does not support local split-screen; both participants need separate Switch consoles and active online connectivity to connect and play together.

Multiplayer is a communication puzzle, not a reflex test

The core interface is a push-to-talk walkie-talkie that forces short, deliberate transmissions. Only one player can speak at a time, concentrating timing and decision-making when reading symbols or relaying panel states. Puzzles demand exact verbal descriptions because players view different elements, so misheard directions commonly force retries; partners who adopt concise labels and verification steps move through rooms faster.

  • Push-to-talk limits simultaneous discussion.
  • Asymmetric information creates dependent problem solving.
  • Coordination and trust determine progress.

The atmosphere rewards careful listening and methodical problem solving

Visuals present a cold, claustrophobic castle where audio cues and sparse lighting shape tension; the first-person view supports focused examination of objects. Puzzles escalate in complexity with no skill tree or unlockables, so progression depends on solving rooms rather than character growth. Critics and players praised the communication-driven design, though several reports note the campaign is relatively short, which reduces replay unless partners vary their approach.

Recommended for pairs willing to set up online voice play

The game suits duos who enjoy careful verbal problem solving and consistent partners, because cooperative sessions require an active Nintendo Switch Online membership and working microphones. Players seeking collaborative, conversation-led puzzles gain the strongest payoff. However, those who prefer solo play or local split-screen will find the format incompatible with their setup.

  • Pros

    • Push-to-talk mechanic heightens tension and communication precision
    • Distinct Librarian and Explorer roles create complementary perspectives
    • Atmospheric Castle Rock setting supports focused puzzle exploration
  • Cons

    • Online-only play requires Nintendo Switch Online membership
    • No single-player option; strictly two-player experience
    • Relatively short campaign limits replay without partner variation

Also available in other platforms

Icon of program: We Were Here

We Were Here for Nintendo Switch

  • Paid
  • 1.8
    (4)
  • V 0
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