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Icon of program: The Company Man

The Company Man for Xbox Series X|S

<h2>Office Satire Meets Platforming: The Company Man on Xbox</h2>

  • Paid
  • 4.6
  • V 0

<h2>Office Satire Meets Platforming: The Company Man on Xbox</h2>

The Company Man, developed by Forust, casts players as Jim, a salaryman who fights up office floors to seize the CEO chair. It is a 2D action-platformer that focuses on timing and agility, combining keyboard-melee strikes with email-themed ranged attacks and coffee-based checkpoints. The title features hand-drawn department levels, boss fights, and a salary currency for lobby upgrades, aiming squarely at fans of classic platformers who enjoy workplace satire and stylized visuals.

What kind of game is The Company Man?

So, you start inside a disastrous first day and the workplace becomes literal combat terrain. This title turns office life into a side-scrolling action loop where platforming and short combat encounters drive forward progression. Players move through themed departments such as HR, Accounting, and Customer Service, and the objective is to climb floors and ultimately overthrow the CEO, a clear narrative throughline that frames each fight as a career step.

How does combat and progression work?

Combat mixes close-quarters keyboard melee with projectile attacks described as strongly worded emails and reply-all blasts, and bosses use specialized mechanics that change encounters. Progression ties to an in-game currency called salary, which you spend in the lobby on upgrades. Checkpoints and health recovery are built around coffee machines, so surviving between coffee stations matters to forward momentum. Notable systems include:

  • Keyboard melee and email projectile attacks
  • Salary-based upgrade purchases in the lobby
  • Coffee machines as checkpoints and health sources

What does the game look and feel like?

The title uses hand-drawn environments and character animations, producing a cartoon aesthetic that underpins its satire. Visual design places emphasis on department identity, so each floor reads differently and supports the comedic tone. Sound design details are not specified here, yet the presentation focus on drawn art gives the game a distinct personality that reviewers highlighted as a principal strength compared with purely mechanics-driven platformers.

Is it hard to get started and does it keep you coming back?

Thus, onboarding emphasizes timing and agility from the outset, making early sections about mastering movement and attack rhythm. Review notes describe platforming mechanics as traditional and sometimes middling in depth, which means players looking for deep, layered systems may find the design intentionally narrow. Replay value comes from boss variety, upgrade choices bought with salary, and the comedic scenarios across floors rather than procedural or competitive systems.

A personality-first platformer suited to players who prize tone over depth

The Company Man is a characterful choice for players who value satirical writing and hand-drawn presentation more than extended mechanical mastery. It rewards short, focused runs and boss encounters, so those seeking a personality-driven single-player experience on console will find it satisfying. Players wanting systems-heavy platforming should note the design emphasis on theme and spectacle rather than deep progression complexity.

  • Pros

    • Hand-drawn animations and department art create a strong cartoon aesthetic
    • Combat blends keyboard melee with email-themed ranged attacks
    • Coffee-based checkpoints and health fit the office satire theme
    • Salary currency unlocks tangible upgrades in the lobby
  • Cons

    • Platforming mechanics described as traditional and middling in depth
    • Design favors theme over deep mechanical systems
    • Satirical office tone may not suit players wanting serious narratives

Also available in other platforms

Icon of program: The Company Man

The Company Man for Xbox Series X|S

  • Paid
  • 4.6
  • V 0

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