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Icon of program: The Bonelab Avatars as NPCS WIP for Bonelab

The Bonelab Avatars as NPCS WIP for Bonelab for Windows

<h2>Convert BONELAB Avatars into Spawnable NPCs for Sandbox Experiments</h2>

  • Free
  • 4.6
  • 1
  • V 1.1.0

<h2>Convert BONELAB Avatars into Spawnable NPCs for Sandbox Experiments</h2>

The Bonelab Avatars as NPCS WIP for Bonelab, created by uhjububu, is a Windows PCVR modification that converts player avatars into spawnable non-player characters. The mod's main function is to let players repurpose iconic in-game avatars as interactive entities for combat, physics testing, and creative scenes. It exposes multiple avatar archetypes for use in sandbox play and targets BONELAB creators who expand experiments and staged showcases in the game's environments.

It preserves avatar physics by using the official modding tools

Inside the mod, authoring with the Marrow SDK gives NPCs the same collision shapes and physics responses as the original models, which keeps ragdoll behavior and force reactions consistent. This matters when you run collision-heavy tests or scripted combat because object interactions behave like the base avatars. The developer mapped bones and collision data so spawned characters respond predictably to applied impulses and environmental forces.

Installation and platform focus aim at PCVR modders

Within the current release the mod lists Windows (PCVR) as the supported platform and requires a licensed copy of BONELAB plus a compatible mod-loading setup. The package is intended for users who already work with mod.io-hosted content, and creators should check specific file versions for Android or Quest compatibility. The implementation is described as lightweight, which reduces integration steps for established mod workflows.

It expands sandbox options by offering multiple avatar archetypes

Inside the asset set you find several avatar archetypes drawn from the base game, including distinct body types that change how objects and hits register. That lets creators stage contrasts in combat scenarios, run comparative physics experiments, or populate scenes for cinematics. Designers can spawn varied agents to observe differing center-of-mass behavior and collision outcomes across archetypes.

Community testing highlights utility but reflects WIP status

Within player circles the mod appears frequently in test and showcase videos, which illustrates its usefulness for experimental setups. The title carries a WIP tag, so authors note that further refinements are likely. The developer is known for character and utility mods on mod.io, so creators familiar with that ecosystem can integrate this asset into their sandbox routines while expecting incremental updates.

Best suited for creators who run physics experiments and staged showcases

The mod is a practical tool for sandbox-focused creators who want to populate scenes with familiar avatar models and observe authentic physics interactions. Its WIP status means creators seeking a polished, turn-key solution may prefer to wait for further refinement. For hands-on players comfortable with mod workflows and PCVR setups, the mod is a worthwhile experimental addition that supports creative testing and short staged sessions.

  • Pros

    • Makes player-only models spawnable as interactive NPC entities
    • Includes multiple avatar archetypes (distinct body types available)
    • Built with the Marrow SDK, preserving physics and collision data
    • Lightweight implementation designed for existing sandbox workflows
  • Cons

    • Marked WIP, so future refinements are expected
    • Windows (PCVR) listing may limit immediate Quest compatibility
    • Requires a licensed BONELAB copy and mod-loading setup
Icon of program: The Bonelab Avatars as NPCS WIP for Bonelab

The Bonelab Avatars as NPCS WIP for Bonelab for PC

  • Free
  • 4.6
  • 1
  • V 1.1.0