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SWBF2-TheInvisibleHand for Contractors VR
Faithful Invisible Hand map brings Battlefront II corridors to VR
<h2>Cinematic Coruscant space battle map for Contractors VR</h2>
SW_CoruscantSpaceBattle for Contractors VR, created by GlutenFreePotato, recreates a cinematic Coruscant orbital engagement for Contractors VR multiplayer and single-player matches. The mod places players amid massive capital ships and debris, offering low-gravity vertical combat, unique verticality, cinematic framing, and support for PCVR and standalone Meta Quest headsets. It includes detailed Venator-class and Providence-class ship models, optimized performance, and compatibility with the Star Wars Battlefront total conversion loadouts. Star Wars fans and VR shooter players gain a large-scale, event-friendly map built for cinematic battles.
So, you enter orbit where the objective is naval-scale skirmishing rather than corridor shooting. The mod recreates the Battle of Coruscant as a space engagement, placing firefights across open three-dimensional arenas that reward vertical movement and positioning. Thus, the core loop centers on navigating three-dimensional sightlines and cover provided by debris and set pieces, creating large-scale combat encounters distinct from Contractors’ typical close-quarters maps.
The map supports Contractors’ standard modes and can be used in online lobbies or alone with AI bots, which makes it playable for solo practice. Installation occurs through the in-game Mod menu, and the map is optimized for both Windows PCVR and standalone Meta Quest, enabling mixed hardware sessions. Using the Star Wars Battlefront total conversion loadout mod is recommended for authentic blasters and character models.
Visually the mod emphasizes scale: it includes large, detailed 3D models such as Venator-class Star Destroyers and Providence-class dreadnoughts and dense field debris that frame encounters. The developer optimized the map for different runtimes, so the environment runs on high-end PCVR setups and standalone headsets. Community feedback highlights the map’s visual fidelity, which makes the orbital setting feel more cinematic than most Contractors maps.
Installation via the in-game browser keeps setup within Contractors, and single-player bot support lets newcomers learn routes and sightlines before joining live matches. Replay incentive comes from the map’s uncommon space setting and large-scale confrontations: it is one of the few high-quality space-based combat maps available for the Contractors engine. Players should add the recommended loadout conversion for the intended Star Wars experience.
CoruscantSpaceBattle is a suitable pick for players who join themed servers and organized Star Wars nights, since the mod enjoys strong community support and frequent inclusion in community-run events. Expect matches tailored to planned sessions rather than quick drop-in rounds. The map rewards crews that value cinematic scale and coordinated play, making it a practical choice for event-oriented VR shooter groups.
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