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Icon of program: Ronin

Ronin for Play Station 4

Ronin: A tactical, pause-to-plan action platformer

  • Paid
  • 4.4
  • 4
  • V 0

Ronin: A tactical, pause-to-plan action platformer

Ronin, developed by teedoubleu, is a 2D action platformer that puts a vengeful heroine against corporate targets. The game pauses time during combat so players can plot jumps, sword strikes, and grapples, mixing cinematic movement with tactical planning. Key elements include a grappling hook, stealth-focused levels, a skill tree, and 15 missions with secondary objectives. It targets players who prefer careful, plan-your-move stealth and precise platforming encounters.

What kind of game is Ronin?

In this game you take a single character through short, mission-based runs focused on assassination and infiltration. It is a 2D, turn-based action platformer that freezes action once combat begins, letting players sequence moves rather than rely on reflexes. The primary goal is to eliminate five high-ranking corporation members across 15 missions, so each level functions more like a tactical puzzle than an open sandbox.

How do combat and traversal play out?

Inside Ronin, combat revolves around a pause-and-plan loop that requires premeditated movement and strikes. Traversal tools reward vertical thinking and timing. Key mechanics include:

  • Grappling hook for swinging and reaching high platforms
  • Wall-climbing and silent takedowns for stealth approaches
  • A skill tree that unlocks combat and movement abilities
The design asks players to sequence grapples, jumps, and attacks to bypass multiple foes in tight spaces.

What does the game look and sound like?

When you play, the presentation emphasizes a minimalist, high-contrast visual style that foregrounds silhouette and motion. Critics and players praise the game's stylish presentation, which keeps visual information clear during paused planning phases. The interface supports measured decision-making by showing enemy positions and available actions at the moment combat freezes, so players can plan several moves ahead without visual clutter.

Is it hard to get started, and how does progression feel?

On each mission the difficulty skews toward demanding execution, since the game rewards perfect timing and tactical planning. A visible skill tree provides incremental progression through unlockable abilities, and secondary objectives add optional challenge across the 15 missions. Some players find the strict mission objectives and high challenge level limiting for casual sessions, while others appreciate the payoff from careful, repeatable runs.

A focused pick for precision players, with a narrow appeal

Ronin is a disciplined choice for players who enjoy measured, tactical runs and methodical problem solving. However, its demanding execution and strict mission constraints narrow its appeal to those willing to accept a steep learning curve. For players who favor short, intense levels that reward planning over reflexes, it is worth trying; casual platformers or collectors seeking forgiving progression may find it blunt.

  • Pros

    • Pause-to-plan combat enables precise, multi-step encounters
    • Grappling hook and vertical traversal expand tactical options
    • Skill tree and secondary objectives add replay hooks
  • Cons

    • High challenge and strict mission objectives limit casual play
    • Fifteen missions may feel brief for completionists
    • Stealth emphasis demands patient, careful play
Icon of program: Ronin

Ronin for Play Station 4

  • Paid
  • 4.4
  • 4
  • V 0
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