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Icon of program: New Docklands Kurila for Anno 1800

New Docklands Kurila for Anno 1800 for Windows

<h2>Bring Docklands Warehouses to the New World in Anno 1800</h2>

  • Free
  • 4
  • 1
  • V 1.7

<h2>Bring Docklands Warehouses to the New World in Anno 1800</h2>

New Docklands Kurila for Anno 1800, created by Kurila, is a gameplay modification that enables Docklands infrastructure in the game's New World region, extending the official Docklands DLC's reach. It lets players build the Docklands Main Building and attach piers, depots, and offices on New World islands while using the export/import contract interface there. The mod increases island storage capacity and reduces inter-regional ferrying, aimed at Anno 1800 players focused on late-game logistics and large-scale production chains.

It relocates Docklands functionality into the New World

In this mod, the primary change is regional: the Docklands Main Building and its associated modules become constructible on New World islands. That moves the Docklands systems normally restricted to the Old World and Cape Trelawney. The export/import contract interface is available in the New World, which lets players route New World goods through the same Docklands workflows used elsewhere in the campaign.

It shortens supply loops and increases island storage in practice

In Anno 1800 play, logistics shape late-stage city design. This mod adds the modular depot system and high-density piers to New World harbors, which directly raises island storage capacity and optimizes harbor footprint. Key modules available include:

  • piers for cargo handling,
  • depots for layered storage expansion,
  • specialized offices for contracts and management.
Those changes reduce the need for constant ferry circuits between regions.

It preserves the game's look and economic balance

Inside the game's presentation the extra buildings match the official art style, so the additions sit visually with existing settlements. The mod does not alter trading prices or change underlying exchange ratios, keeping the Docklands mechanics' balance intact. That makes the extension feel like an official continuation rather than a separate system, maintaining predictable supply and demand relationships in players' economies.

It installs into active campaigns but depends on official assets

In actual use the mod is designed to work with ongoing saves, allowing builders to add Docklands facilities mid-campaign. It requires ownership of the Docklands DLC because it reuses those assets and systems. Compatibility notes state it works with most standard mods; players should manage load order with a tool such as iModYourAnno or the built-in mod loader to avoid conflicts.

A targeted improvement for logistics-focused Anno players

The mod is a practical correction to a design limitation in the official expansion and suits players who plan large New World economies. Community feedback on mod platforms is positive, which supports its utility. Expect a focused extension rather than a gameplay overhaul; installation is straightforward for users familiar with Anno modding, though players should keep mod load order under control.

  • Pros

    • Enables Docklands Main Building in New World islands
    • Gives access to Docklands piers, depots, and offices in New World
    • Adds export/import contract use for New World goods
    • Significantly increases island storage capacity via modular depots
  • Cons

    • Requires ownership of the official Docklands DLC
    • May need a mod manager to manage potential mod conflicts
Icon of program: New Docklands Kurila for Anno 1800

New Docklands Kurila for Anno 1800 for PC

  • Free
  • 4
  • 1
  • V 1.7
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