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Icon of program: Never Grave: The Witch and the Curse

Never Grave: The Witch and the Curse for Play Station 5

<h2>2D Metroidvania Roguelite with Possession-Based Combat</h2>

  • Paid
  • 4
  • V 0

<h2>2D Metroidvania Roguelite with Possession-Based Combat</h2>

Never Grave: The Witch and the Curse, developed by Frontside 180 for PlayStation 5, is a 2D action-platformer that blends Metroidvania exploration with roguelite runs. The game centers on a cursed hat that lets players possess defeated enemies and use their distinct abilities during procedurally generated dungeon runs. It combines four-player cooperative play with village rebuilding and permanent base upgrades. The title targets players who enjoy experimental combat and repeatable, exploration-driven sessions with others.

What kind of game is this?

This is a 2D action-platformer that mixes Metroidvania-style exploration with roguelite structure. The core loop asks players to enter shifting dungeons, defeat foes, and place a cursed hat on enemy heads to take control of their movement and special attacks. Runs are punctuated by boss fights and material collection used to restore a ruined village, creating both run-to-run variety and long-term growth.

Does it have a multiplayer mode?

Yes, the game supports cooperative dungeon-crawling for up to four players, which places squad play at the center of some runs. Online multiplayer requires an internet connection while a single-player option exists for offline play. Cooperative sessions change run dynamics because multiple hats and host abilities can be combined, encouraging role variety and coordinated use of possessed skills.

What does the game look and sound like?

The presentation is a side-scrolling 2D format with production values noted in early impressions for polished animation and responsive combat. Players report fluid action and effects that reinforce the dark, cursed tone. Visual clarity of enemy states matters because possession depends on choosing targets, and the animations help communicate each host’s movement and special attacks during fast encounters.

Is it hard to get started?

The game asks players to experiment: mastering multiple enemy bodies and their unique skills creates an initial learning curve. Procedurally generated layouts reduce reliance on memorization, so skill and adaptability are more important than route recall. Permanent village upgrades reduce the sting of run failure by preserving progress across attempts, which softens repeated restarts for players who commit to progressive improvement.

Who benefits most from this design?

The game is a strong fit for players who enjoy frequent experimentation with character abilities and social dungeon runs, since success rewards adaptability and coordinated play. Those who prefer single, tightly authored levels or predictable progression may find the run-based structure less appealing. In practice, the title rewards players who accept trial-and-error as part of exploration and long-term village advancement.

  • Pros

    • Possession system creates diverse, replayable combat options
    • Supports up to four-player cooperative dungeon crawling
    • Base reconstruction grants permanent progression between runs
    • Procedural dungeons increase replayability and encounter variety
  • Cons

    • Mastering many host abilities creates a noticeable learning curve
    • Roguelite deaths reset temporary run progress
    • Online co-op requires an internet connection for multiplayer

Also available in other platforms

Icon of program: Never Grave: The Witch and the Curse

Never Grave: The Witch and the Curse for Play Station 5

  • Paid
  • 4
  • V 0
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