Free
GTA V - Michaels house for Bonelab
Explore GTA V's Michael's House in Bonelab
GTA V’s Michael, Trevor and Franklin brought into Bonelab VR
Michael Trevor and Franklin - GTA5 for Bonelab, by Shinobi, is a character avatar mod that places GTA V protagonists into Bonelab's physics sandbox. It converts Michael, Trevor, and Franklin into playable, Marrow Interaction Engine–driven avatars whose height, reach, and strength affect in-game physics and movement. The package includes high-fidelity ports, first-person body mapping, and hand models. It targets Bonelab players who enjoy recognizable characters and physics-driven avatar play in VR.
This is an avatar mod that replaces or adds playable bodies to Bonelab, not a gameplay expansion. The mod supplies the three main Grand Theft Auto V protagonists in one install, and each character carries distinct physical stats tied to the Marrow Interaction Engine. Those physical differences change how the player negotiates obstacles, throws objects, and takes hits inside Bonelab's physics-driven environment.
The mod focuses on embodied presence: first-person body mapping and hand models are optimized for VR so the headset view aligns with character proportions. Mechanical effects include measurable differences in reach, weight, and strength that influence climbing and close-quarters interaction. The package does not add scripted GTA V abilities such as Michael's slow-motion or Franklin's driving focus, so play remains grounded in Bonelab's native interaction rules.
Players install the mod through Bonelab's mod menu or by placing files into the Mods folder, after which all three avatars appear in the in-game avatar library. The mod supports quick switching via the avatar menu and the Body Mall, which makes swapping characters during a session straightforward. The developer packages commonly include Windows PCVR support and Android builds for Quest compatibility.
The appeal is primarily cultural and mechanical: recognizable characters add roleplay and visual novelty, while physics-driven proportions change encounter outcomes. Community reception notes the mod is well-regarded for its fidelity, which sustains repeated experimentations with movement and combat. Players seeking new missions or systems adapted from GTA V should not expect additional content beyond avatar presence and physical behaviour.
The mod is a solid choice for Bonelab players who prioritize character presence, roleplay, and physics experiments in VR. It suits fans who enjoy swapping distinct-bodied avatars during sandbox sessions. Players seeking transplanted GTA V mechanics or mission content should temper expectations, since the package concentrates on embodiment and visual fidelity rather than new gameplay systems.
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Explore GTA V's Michael's House in Bonelab
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