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Icon of program: It Takes Two

It Takes Two for Xbox One

Two-player platforming that turns cooperation into narrative play

  • Paid
  • 4.5
  • 5
  • V 0

Two-player platforming that turns cooperation into narrative play

It Takes Two, from Hazelight Studios, is a cooperative action-adventure designed expressly for two players to play together. The game pairs character-driven story with alternating play mechanics, asking partners to solve puzzles, platforming sequences, and dialogue-driven beats. Key elements include split-screen local co-op and online support, rotating level mechanics that change the rules each chapter, and a Friend's Pass that lets one owner invite a companion. The title suits friends, couples, and family who enjoy collaborative, story-led sessions.

What kind of experience does the game offer?

The game places two players in the roles of a bickering couple transformed into dolls, guided by a charismatic 'love guru,' and frames progress as both puzzle-solving and relationship repair. Levels function like short mechanical vignettes, each adopting distinct rules and interactions that reflect the chapter's theme. The narrative remains central, presented through scenes that link the changing mechanics to the couple's personal conflict, and the project has been recognised with multiple Game of the Year awards.

How does the cooperative design shape play?

The title enforces two-player collaboration, supporting both local split-screen and online sessions with the Friend's Pass allowing a second player to join without owning the full version. Only one participant needs the full game, and cross-generation play is available between console generations. Every encounter asks players to coordinate roles, often assigning asymmetric abilities so partners must communicate to complete platforming or puzzle sequences.

What does the game look and sound like?

The world reads as a fantastical, often playful environment where objects and settings are exaggerated to suit each chapter's mechanic. Visual variety accompanies mechanical shifts, so art direction changes tone between levels. Audio contributes character through a narrated mentor figure and expressive sound cues that signal puzzle states and hazards. The interface supports split views cleanly, keeping each player’s immediate objective visible during shared sequences.

Is the learning curve and replay value suitable for casual pairs?

Design choices keep sessions varied because each chapter introduces new character abilities and systems, which requires players to relearn interactions frequently. That turnover rewards players who enjoy short, shifting challenges but raises the initial adjustment for groups preferring steady mechanics. Narrative progression unlocks the next chapter rather than repetitive grind, and the mechanical variety gives reasons to replay specific sections for the novelty of different systems.

In summary, a cooperative narrative best for partnered play

The game makes a clear promise: shared, chapter-based experiences that mix platforming and puzzles with story beats, and it fulfills that promise for pairs who enjoy rapid mechanical changes and dialog-led scenes. Players who prefer solo campaigns or stable, unchanging rules may find the perpetual redesign of each chapter distracting. In summary, it is a focused pick for partners seeking continual cooperative surprises.

  • Pros

    • Friend's Pass lets a second player join without owning the game
    • Split-screen local co-op plus online support for paired play
    • Each chapter introduces distinct mechanics tied to the story
    • Recognised with multiple Game of the Year awards
  • Cons

    • Requires two players; no solo play option
    • No cross-platform play between console families and PC
    • Frequent mechanic shifts increase the learning curve for some players
Icon of program: It Takes Two

It Takes Two for Xbox One

  • Paid
  • 4.5
  • 5
  • V 0