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Indies Lies for iPhone

<h2>Indies' Lies: A party-aware roguelike deck-builder with narrative depth</h2>

  • Paid
  • 4.5
  • 1
  • V 0

<h2>Indies' Lies: A party-aware roguelike deck-builder with narrative depth</h2>

Indies' Lies, from Fun Square Games, is a single-player roguelike deck-building RPG set in a mythic medieval continent. Players build and adapt a card deck, resolve turn-based encounters, and advance through procedurally generated routes using tactical decisions. The game pairs tactical combat with a progression system and item-socketing that modify card effects during runs. It targets roguelike and RPG players who want repeatable runs with character-focused stories and layered customization.

Indies' Lies plays like a party-aware roguelike with card-driven encounters

In this game you lead a main hero through runs where card play resolves combat and narrative events. The core loop asks you to expand and adjust a deck while moving across procedurally generated maps filled with monsters and mini-games. Players can replace cards mid-run, which changes immediate tactical options and supports adaptive play across encounters. Combat centers on card economy and tactical sequencing, not on timing or reflexes.

Companions and growth deliver layered tactical choices each run

Playing Indies' Lies involves recruiting companions and shaping long-term progression. The Lieutenant system lets a hero bring up to two partners who add unique cards and support roles in fights. A procedurally generated talent system offers more than two hundred distinct talents per run, and a rune-socketing mechanic lets items alter card effects and energy costs. These systems combine to make choices outside combat influence how battles play out.

Presentation and platform fit mobile play with a few rough edges

Inside Mekaa the game uses vibrant comic-style art and focused audio that players frequently praise. The iOS build supports offline play, so sessions do not require a network connection. Some users reported minor translation issues in earlier versions, which suggests occasional textual roughness in narrative beats. The game is available on iPhone and iPad, with mobile-tailored controls and touch-driven card interaction.

Modes and randomized progression keep runs varied and replayable

For repeat sessions, the title supplies multiple play options: a standard roguelike run, character-specific story campaigns, and a high-difficulty Dragon Abyss dungeon. Procedural talent trees change available builds between runs, and additional characters and a fourth class appear through extra content. The mix of modes and procedural progression provides strong replay incentives for players who enjoy iterative experimentation.

A rewarding choice for players who enjoy tactical deck play and replay

Indies' Lies is a rewarding choice for players who enjoy tactical deck play combined with narrative elements. The game rewards repeated runs through emergent variety and multiple modes, but its layered systems ask for time to learn. Players who prefer deliberate decision-making and long-term experimentation get the most from this title; casual players may need patience to explore its depth.

  • Pros

    • Lieutenant system adds two partners and tactical card variety
    • Procedurally generated talent trees provide run-to-run variety
    • Dedicated story campaigns for individual characters enhance narrative play
    • Offline play supported for mobile sessions
  • Cons

    • Some early translation issues reported in narrative text
    • Additional characters and a class available only through extra content
    • Layered systems create a noticeable learning curve for new players

Also available in other platforms

Icon of program: Indies Lies

Indies Lies for iPhone

  • Paid
  • 4.5
  • 1
  • V 0