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Graven for Xbox Series X|S

<h2>Graven: Dark-fantasy first-person action with retro shooter heritage</h2>

  • Paid
  • 4.3
  • V 0

<h2>Graven: Dark-fantasy first-person action with retro shooter heritage</h2>

Graven, developed by Slipgate Ironworks, is a dark-fantasy first-person action-adventure that sends an exiled priest into plague-ridden hubs to confront heretical cults and eldritch horrors. The game combines visceral melee, firearms, and elemental magic with environmental puzzles, upgradeable weapons, and alchemist/blacksmith customization across three expansive hub regions. It features over thirty enemy types, interactive systems like freezing rivers and charging machinery, and cooperative multiplayer support. Fans of 1990s 'boomer shooter' aesthetics and immersive sims seeking exploration and experimentation form the target audience.

Combat and progression mix variety with uneven balance

In this game, combat pairs close-quarters melee, ranged attacks, and elemental spells across mission encounters. Critics and players report inconsistent combat balancing and occasional quest-breaking bugs, and the title holds a Metascore in the mid-60s that reflects that divided reception. The progression framework uses modern RPG-style unlocks and upgrades, so experimenting with weapons and spell combinations changes the approach to encounters despite technical roughness.

Visual and audio choices emphasize a deliberate retro identity

In this game, the presentation leans on a late-90s lo-fi art direction implemented with contemporary development tools to produce a Gothic atmosphere. Character designs credit Chuck Jones, and voice work includes Stephan Weyte, both of which anchor the tone with experienced talent. The Xbox Series X|S release is optimized for improved performance and resolution, so the console build benefits from platform-specific enhancements compared with earlier builds.

Multiplayer and exploration extend longevity but expose technical risks

In this game, cooperative online play broadens options for group questing, and console versions highlight support for up to eight-player co-op. Exploration is driven by environmental storytelling and scattered lore items that encourage return visits and puzzle replay. Slipgate's pedigree with retro shooters such as Ion Fury informs the design approach. Reported technical 'jank' and quest-breaking issues can interrupt extended sessions, particularly when world state desynchronizes in co-op runs.

Final judgment: strong appeal for nostalgia-seekers with notable rough edges

Graven is a suitable pick for players drawn to 1990s-style first-person action and exploration, offering distinctive atmosphere and cooperative options. The mixed critical reception and cited technical 'jank' and combat imbalance mean the experience requires tolerance for polish issues. Those who prioritize experimentation and genre mash-ups get the most out of it; players expecting a flawlessly tuned release should temper expectations.

  • Pros

    • Distinctive late-90s lo-fi aesthetic implemented with modern rendering tools
    • Character designs by Chuck Jones and voice work from Stephan Weyte
    • Console support for cooperative online play, up to eight players on some releases
    • Environmental puzzles that reward spell-based interactions and exploration
  • Cons

    • Reports of technical 'jank' and occasional quest-breaking bugs
    • Inconsistent combat balancing noted by critics
    • Metascore in the mid-60s signals a divided critical reception

Also available in other platforms

Icon of program: Graven

Graven for Xbox Series X|S

  • Paid
  • 4.3
  • V 0
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