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godot-devtool for MCP

Godot Devtool: AI-Assisted Development for Godot 4 Projects

  • Free
  • 4.3
  • 2
  • V v3.2.1

Godot Devtool: AI-Assisted Development for Godot 4 Projects

Godot Devtool, developed by Wangdiandao, is an MCP server designed to connect with the Godot 4 game engine. Primarily built with GDScript for complex operations and utilizing Godot's command-line interface for simpler tasks, it enables AI agents to interact with the Godot environment. This tool supports AI-assisted project inspection, editing, validation, and runtime automation. It aims to provide a programmatic interface for external AI clients to manage and develop Godot projects.

What does Godot Devtool connect to?

Godot Devtool connects directly to the Godot 4 game engine. It is categorized as an MCP server, meaning it acts as an interface for various coding modalities. This connection allows for AI-assisted project inspection, editing, validation, and runtime automation directly within the Godot environment, providing a programmatic bridge for AI agents to engage with game development tasks.

Core features and tools

Godot Devtool exposes several specific callable tools for interaction. These include get_godot_version to check the engine version, and get_capabilities, which supports filters such as workflow, routeGroup, transport, riskLevel, and toolNames. Other tools manage plugins and project execution: plugin_install, plugin_status, plugin_dock_status, run_project, stop_project, and stop_run_instance. These provide a structured way for AI to control the Godot environment.

Who is it for?

This tool is intended for AI developers and agents focused on automating and assisting in Godot game development. It provides the necessary interface for AI systems to programmatically interact with Godot projects, from setup to live editing. The design supports creating automated workflows for various development stages. Skip this if you are not developing AI agents for Godot 4 automation.

How to get started

No credentials are required. It supports stdio and an optional WebSocket bridge for transport protocols.

Use cases

  • godot-devtool-project-setup: for MCP setup, addon installation, plugin status checks, project settings management, and export preparation.
  • godot-devtool-scene-authoring: for authoring saved scenes, resources, scripts, shaders, materials, TileMaps, UI, physics, navigation, and audio.
  • godot-devtool-live-editor: for connected editor operations via editor_ws, including selection, Inspector edits, UndoRedo scene changes, plugin reloading, and plugin dock status.

Godot Devtool offers a programmatic interface for AI agents to automate and assist Godot 4 development tasks. It provides specific tools for managing projects, plugins, and editor operations through its GDScript foundation. This server targets AI developers building intelligent systems for game creation. Start by using the get_godot_version tool to confirm engine connection.

  • Pros

    • Enables AI-assisted project inspection and editing.
    • Supports both stdio and WebSocket transport.
    • Offers specific tools for plugin and project control.
    • Built with GDScript for deep Godot integration.
  • Cons

    • Requires external AI clients for interaction.
    • Limited to Godot 4 game engine environments.
    • Users must establish their own authentication method.
    • Distribution method requires manual placement.
Icon of program: godot-devtool

godot-devtool for MCP

  • Free
  • 4.3
  • 2
  • V v3.2.1