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Gnaw for Play Station 5

<h2>Gnaw: A dinosaur Metroidvania with aggressive resource combat</h2>

  • Paid
  • 4.3
  • V 0

<h2>Gnaw: A dinosaur Metroidvania with aggressive resource combat</h2>

Gnaw by Redstart Interactive is a dinosaur-themed Metroidvania that casts players as a raptor defender of New Dino City. The game mixes 2D action-platforming with exploration and gadget-based combat, and it ties resource gain and survival to enemy encounters for healing, upgrades, and in-game currency. Features include neon comic-book visuals, interconnected urban levels, varied boss fights, and a 'pre-apocalyptic' city story. Players who prefer exploration-focused Metroidvanias and dinosaur settings gain a distinct thematic experience with brisk combat emphasis.

What kind of game is Gnaw?

In this game, you control Mack Ripley as he navigates a bustling saurian metropolis threatened by a meteor event. The title sits squarely in the 2D action-adventure Metroidvania tradition, focused on exploration of an interconnected map and short combat encounters that feed into character progression. The narrative frame is explicitly "pre-apocalyptic," giving the player a clear motivation to investigate the MEAT-e-or mystery while advancing through urban districts.

How do movement and combat change the rhythm of play?

Inside levels, traversal prioritizes agile parkour across rooftops and vertical routes. Movement is paired with a gadget suite and dinosaur-themed weapons, and boss encounters pit you against mutated monsters that demand pattern recognition. A central consumption mechanic makes defeating foes a resource action, since eaten enemies restore health, provide temporary stat boosts, and yield currency, which alters risk assessment during skirmishes and exploration.

What does the game look and sound like?

Visually, the game adopts a comic-book, neon-infused palette that contrasts with darker genre entries, placing emphasis on bright, saturated environments and character silhouettes. Early hands-on showings at events drew attention for that art direction and for the fluidity of traversal. Audio details are less documented in public materials, but the presentation choices push the title toward a stylized, upbeat tone rather than grim atmosphere.

What keeps you coming back after the first session?

Replay appeal rests on exploring New Dino City's interconnected districts and unraveling the MEAT-e-or mystery through multiple encounters and boss fights. A playable demo on Steam and showcases at PAX East give players a chance to experiment with movement options and enemy-based progression, encouraging repeat runs to test different approaches to combat and upgrades. Early reception suggested strong core loop potential, despite reports of issues in pre-release builds.

A focused pick for players attracted to thematic experiments and action-led exploration

Gnaw suits Metroidvania players who value a distinct setting and encounters that reward aggressive choices; public demos highlighted the game's presentation and mobility. However, reported issues in early builds and a release window stretching into late 2026 or early 2027 indicate the title is still polishing. Fans of stylistic, action-oriented exploration should follow its development; others may prefer to wait for the full release.

  • Pros

    • Vibrant neon comic-book art distinguishes the visual identity
    • Enemy consumption grants healing, stat boosts, and in-game currency
    • Parkour-style traversal praised in PAX East demonstrations
    • Interconnected New Dino City encourages exploration and discovery
  • Cons

    • Playable demos reported technical issues at early events
    • Pre-apocalyptic, dinosaur theme narrows appeal for darker-leaning players
    • Release scheduled for late 2026–early 2027, requiring patience

Also available in other platforms

Icon of program: Gnaw

Gnaw for Play Station 5

  • Paid
  • 4.3
  • V 0
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