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Icon of program: Control: Ultimate Edition

Control: Ultimate Edition for Xbox Series X|S

<h2>Atmospheric supernatural action rebuilt for Xbox Series consoles</h2>

  • Paid
  • 4.9
  • V 0

<h2>Atmospheric supernatural action rebuilt for Xbox Series consoles</h2>

Control: Ultimate Edition, by Remedy Entertainment, is a supernatural third-person action-adventure that casts you as Jesse Faden, the new Director of the Federal Bureau of Control. The game blends telekinetic abilities, a modular Service Weapon, and physics-driven combat to reclaim a headquarters overwhelmed by a corruptive force. This edition bundles the main story with both major expansions and adds Xbox Series X|S-specific performance and graphics options. It targets players who enjoy narrative exploration and Metroidvania-style progression on console.

What kind of game is Control?

Control is a third-person action-adventure built around exploration and combat inside the Oldest House, a shifting brutalist headquarters. You play Jesse Faden, newly appointed Director, and your motivation is to investigate and push back the Hiss invasion while uncovering the bureau's secrets. The structure mixes mission-based progression with backtracking, so player movement through the building is both a storytelling device and the primary gameplay loop.

Does it include multiplayer and how are encounters handled?

The release focuses on a single-player narrative and ships with the base campaign plus the two major story expansions, The Foundation and AWE, as a complete package. Combat asks the player to combine supernatural abilities with a modular firearm and adaptable loadouts. Core combat elements include:

  • Telekinetic moves such as Launch, Shield, and Levitate
  • Service Weapon forms like Grip, Shatter, and Pierce
  • Environmental destruction used as improvised projectiles

What does the game look and sound like on Series X|S?

The game's visual identity leans heavily on brutalist architecture and a designed uncanny atmosphere, a direction that has earned the title more than 80 industry awards. Environments react to combat with high-fidelity destruction, which feeds the physics-focused encounters. On Series X players can choose a Performance Mode targeting 60fps or a Graphics Mode at 30fps with Ray Tracing reflections; the Series S build targets 60fps at a 1080p upscaled output without Ray Tracing.

Is it hard to get started and what encourages replay?

Control encourages experimentation, asking players to learn how abilities and weapon forms interact with physics. Progression follows a Metroidvania pattern, where returning to previous areas with new powers unlocks shortcuts and additional content. Replay value comes from emergent combat through environment use and layered lore; the game's link to Remedy's other titles gives extra incentive for players interested in a connected universe.

Strong choice under Remedy's stewardship, with a migration caveat

Control is a worthwhile release that now sits fully under Remedy's control following the developer's 2024 acquisition of the franchise rights. That ownership centralizes future handling of the series. A notable practical limitation applies to returning players: save files from the original Xbox One version are not compatible with the Xbox Series X|S Ultimate Edition, so a fresh playthrough may be necessary.

  • Pros

    • Physics-driven combat lets the environment serve as an active weapon
    • Modular Service Weapon supports distinct forms and loadout variety
    • Optimized Series X|S builds offer a 60fps Performance Mode
    • Award-winning brutalist art direction and unsettling sound design
  • Cons

    • No multiplayer; focused exclusively on single-player narrative experience
    • Xbox One save files do not transfer to the Series X|S edition
    • Ray Tracing reflections available only on Xbox Series X
Icon of program: Control: Ultimate Edition

Control: Ultimate Edition for Xbox Series X|S

  • Paid
  • 4.9
  • V 0
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