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Icon of program: Call of Duty: Infinite Warfare - Sabotage

Call of Duty: Infinite Warfare - Sabotage for Xbox One

<h2>Sabotage refreshes Infinite Warfare multiplayer and Zombies</h2>

  • Paid
  • 4.9
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<h2>Sabotage refreshes Infinite Warfare multiplayer and Zombies</h2>

Call of Duty: Infinite Warfare - Sabotage, developed by Infinity Ward, expands the 2016 shooter on Xbox One with focused new content for competitive and cooperative players. The pack introduces additional arena maps and a themed co-op survival chapter that changes match pacing and player roles. Its main draws include a revisited classic map concept and a heavily styled 1990s horror mode. The DLC targets franchise fans who favour fast multiplayer matches and creative Zombies sessions.

What kind of DLC is Sabotage?

Sabotage arrives as the first major expansion for Infinite Warfare, extending the base game's multiplayer footprint and cooperative offering. The package shifts play between short, round-based competitive sessions and longer co-op survival runs, so players choose either rapid engagements or goal-oriented teamwork. The design emphasis places new arena encounters next to an episodic horror chapter that asks groups to manage resources and objectives across extended play.

Does it have a multiplayer mode?

Multiplayer is the pack's core addition, supplying four distinct arenas that alter pacing and sightlines. The maps include:

  • Noir, a dark, three-lane layout inspired by a dystopian Brooklyn that tightens corridor combat.
  • Renaissance, set amid narrow Venetian streets and canals for close-quarters clashes.
  • Neon, a digitized training centre where geometry appears on demand and defeated foes dissolve into pixels.
  • Dominion, a Mars-set reimagining of the fan-favourite Afghan map that preserves key landmarks.

What does the DLC look and sound like?

The expansion spans several visual styles, but its co-op chapter stands out for theme and atmosphere. That Zombies episode uses a 1990s retro horror palette set in an abandoned lakeside summer camp, backed by a techno-infused soundtrack and period styling. The chapter adds new weapons and a new 'Slasher' enemy type, and it features a celebrity guest appearance from director Kevin Smith to reinforce the campfire-horror tone.

How long does it take to finish?

Session length varies by mode: multiplayer maps encourage brief, repeatable matches while the Zombies chapter produces longer runs with survival objectives. Replay value comes from alternating match types and the different objectives each mode presents. Community feedback highlighted the 1990s horror chapter for creativity, and some multiplayer arenas were noted for balancing classic and futuristic play, which supports both short play sessions and more extended cooperative attempts.

Who should pick Sabotage and why

Sabotage is a sensible pick for Call of Duty players who enjoy brisk arena combat or extended co-op zombie runs, offering stylistic variety and callbacks to earlier map design. A practical constraint: the pack requires ownership of the Infinite Warfare base game to access its content. For fans invested in the franchise's multiplayer or those seeking a themed cooperative scenario, the expansion supplies focused, repeatable sessions that fit both quick and long play occasions.

  • Pros

    • Four multiplayer arenas with distinct layout and pacing choices
    • Dominion reimagines the classic Afghan map on Mars
    • Rave in the Redwoods delivers 1990s horror style with Kevin Smith cameo
    • Neon introduces digitized visuals and pixelated defeat animations
  • Cons

    • Requires the Infinite Warfare base game to play
    • Adds multiplayer and Zombies content but no new single-player campaign
    • Reimagined classic map may feel familiar rather than wholly new
Icon of program: Call of Duty: Infinite Warfare - Sabotage

Call of Duty: Infinite Warfare - Sabotage for Xbox One

  • Paid
  • 4.9
  • 3
  • V 0