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A Hole New World for Nintendo Switch

<h2>Retro Platformer Merges Two Worlds with Potion-Based Combat</h2>

  • Paid
  • 4.7
  • V 0

<h2>Retro Platformer Merges Two Worlds with Potion-Based Combat</h2>

A Hole New World, developed by MadGearGames, is a retro-inspired action-platformer that casts players as the Potion Master defending the city of Versee from a parallel invasion. The game pairs precise platforming and potion-based attacks with a mirrored exploration system that turns pits into alternate routes instead of death. It presents 8-bit visuals, chiptune music, and seven distinct bosses across five worlds. Fans of NES-style difficulty, speedrunning, and discovery-focused platformers gain a compact, skill-centered challenge with hidden secrets to uncover.

In this game, the design channels NES-era action-platformers

Players take direct control of the Potion Master and move through stage-based levels that reward precision and pattern memory. The core loop blends platform traversal with quick potion swaps and combat against over 30 enemy types, culminating in seven distinct boss encounters. Each level effectively doubles when pits transport the player to the mirrored Upside Down World, so exploration and memorization expand stage layouts rather than simply punishing mistakes.

Here, mastering systems requires deliberate practice from the first screen

The developer adopts a 'pure gameplay' philosophy with no tutorial or easy mode, so learning happens by repetition and experimentation. Boss fights act as clear skill gates, and progression depends on uncovering hidden collectibles and secret characters across five worlds. Multiple endings reward thorough runs and give completionists tangible goals, which aligns the design with speedrunners and players who prefer tight, skill-based challenges.

Inside the stages, presentation follows authentic 8-bit limitations

The game reproduces NES-era palettes and chiptune composition while using modern performance to render larger boss sprites and clearer on-screen feedback. The fairy companion Fäy provides visible cues during combat, and UI elements stay minimal to keep focus on movement and timing. User reception highlights responsive controls paired with punchy audio cues, a combination that supports high-difficulty encounters without visual clutter.

After a run, replayability leans on secrets, endings, and extra modes

Replay value comes from multiple endings tied to performance, hidden characters and collectibles, and post-story options such as Game+, Boss Rush Mode, and Challenge Mode. Short, deliberate stages favor repeated attempts and route optimization, and alternate paths in each level invite exploration. Players motivated by speedruns or completion goals can extend play significantly by hunting secrets and replaying with new objectives.

A focused choice for seasoned retro players who prize mastery

The game rewards practice, route knowledge, and precise inputs, making it well suited to players who enjoy compact, demanding platforming sessions and iterative improvement. Those who prefer gradual onboarding or a longer narrative campaign may find the design narrow. For fans of tight retro mechanics and repeatable runs, the game is a concentrated, worthwhile experience that emphasizes skill and discovery.

  • Pros

    • Dual 'Upside Down' mechanic expands each level's exploration
    • Authentic 8-bit visuals paired with chiptune soundtrack
    • Potion-based combat allows on-the-fly attack switching
    • Post-story modes and multiple endings increase replay value
  • Cons

    • No tutorial or easy mode creates a steep onboarding curve
    • Main campaign described as relatively short by players
    • High difficulty skews toward experienced retro-platformer fans
Icon of program: A Hole New World

A Hole New World for Nintendo Switch

  • Paid
  • 4.7
  • V 0
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